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Outsourcing a game? 10 things to sort out first

A short checklist for first-time clients of web, mobile and VR game development — ten things worth writing down before you ask for a quote.

The most common difficulty in outsourced game development is a great idea that only exists in one person's head. Writing down the ten points below before you ask for a quote makes the conversation faster and the quote more accurate. You do not need every answer — we can fill the gaps together.

1. Purpose — why are you making it?

A promotion for an event, a revenue-making service and an internal training tool are built very differently. Write one line: who plays this, and why?

2. Platform — where will it be played?

Web browser, mobile (Android / iOS), PC (Steam and others) or a VR headset. If this is your first game, a web game is the lightest place to start: no installation, and a single link to share.

3. Reference games — "it should feel like this"

Mood is hard to describe in words. Two or three reference games or videos, with a note on which part you like, are the most precise way to explain it.

4. Scope — only what the first version needs

Packing in every feature raises both schedule and cost. Split the list into must-have and can wait. Building small, watching how people react and then growing is the safer path.

5. Budget range and deadline

Even a rough range and a fixed date (for an event, say) let us propose what is realistic inside them. If a date cannot move, tell us first.

6. Art and sound — who provides them?

Do you already have characters, backgrounds, sound effects and music, or should they be created too? For existing assets, check the file formats and the usage rights.

7. Deliverables and rights

Confirm in writing, before signing, whether you receive the source code and original art files, and who holds the copyright and usage rights. You will need them if the game is ever edited or extended elsewhere.

8. After launch

Launch is not the finish line. Decide who handles server costs, bug fixes and updates, and for how long, so nothing catches you off guard while the game is live.

9. Review and revisions

Agree when and how you will review work in progress and how many revision rounds are included. Naming a single reviewer avoids the delays that come from conflicting feedback.

10. Point of contact

Email, messenger or regular meetings — and how quickly each side aims to reply.

When you contact GonGunGames, rough notes on these ten points are plenty. We will help sort out the rest.

Contact us about your game →